﻿using System;
using MoonSharp.Interpreter;
using UnityEngine;

namespace Lua
{
	// Token: 0x020002FE RID: 766
	[MoonSharpUserData]
	public class Time
	{
		// Token: 0x170002ED RID: 749
		// (get) Token: 0x06001304 RID: 4868 RVA: 0x000821D6 File Offset: 0x000803D6
		public static float deltaTime
		{
			get
			{
				return Time.deltaTime;
			}
		}

		// Token: 0x170002EE RID: 750
		// (get) Token: 0x06001305 RID: 4869 RVA: 0x000821DD File Offset: 0x000803DD
		public static float fixedDeltaTime
		{
			get
			{
				return Time.fixedDeltaTime;
			}
		}

		// Token: 0x170002EF RID: 751
		// (get) Token: 0x06001306 RID: 4870 RVA: 0x000821E4 File Offset: 0x000803E4
		public static float frameCount
		{
			get
			{
				return (float)Time.frameCount;
			}
		}

		// Token: 0x170002F0 RID: 752
		// (get) Token: 0x06001307 RID: 4871 RVA: 0x000821EC File Offset: 0x000803EC
		public static float time
		{
			get
			{
				return Time.time;
			}
		}

		// Token: 0x170002F1 RID: 753
		// (get) Token: 0x06001308 RID: 4872 RVA: 0x000821F3 File Offset: 0x000803F3
		public static float timeSinceLevelLoad
		{
			get
			{
				return Time.timeSinceLevelLoad;
			}
		}
	}
}
